Steam store date September 7, 2026, 10:00 UTC · 160+ upgrades on the store page, 180 skills in the release-plan post — not treated as the same count
Bones and Coins Guide

Bones and Coins Heroes Guide: Roles, Party Synergy, Blessings

Quick answer: The launch build centers on six recruitable heroes. Official demo material confirms Barbarian, Archer, Shaman and Wizard; full-build playthroughs also show Pyromancer and Paladin. Build a party by role and synergy, not raw DPS alone, and remember an Expedition hero cannot fight in your active party at the same time.
Official Steam screenshot of the hero Build roster with class portraitsOfficial Steam store screenshot

Hero roles and a practical party route

The full game is built around six recruitable heroes. Official demo updates named Barbarian, Archer, Shaman and Wizard. Long-form full-build videos add Pyromancer and Paladin, completing the six-character launch roster seen in pre-release access.

HeroPractical roleWhat the footage shows
BarbarianFrontline / ramping meleeKill-based damage growth, rage/crit-style options, party buffs
ArcherConsistent ranged damageRapid ranged attacks and extra-arrow / area-style upgrades
ShamanSupport / debuff / utilityMarking enemies and support-oriented effects
WizardSpell damageLightning/fire-style spell interactions in current footage
PyromancerBurn / area damageFireballs, burning aura and chain/explosion effects
PaladinParty support / holy damageParty speed buffs, extra hammer hits and synergy effects

The exact percentages and cooldowns change by upgrade level and build, so this page focuses on roles rather than freezing pre-release numbers into a launch guide.

A stable first party

For a new save, a simple composition is:

  • Barbarian to occupy the field and ramp damage;
  • Archer or Wizard for reliable ranged coverage;
  • Shaman or Paladin when support effects start multiplying the whole team;
  • Pyromancer when enemy density makes area/burn damage more valuable than single-target pressure.

The right answer changes with party-slot count. Early on, you are choosing which role solves the current room. Later, cross-hero upgrades make synergy more important than a solo DPS readout.

Why synergy beats raw DPS later

The developer said the full game’s main mechanic is combining heroes through synergized upgrades. That matters because a support hero can look weak on its personal DPS line while increasing the output of every other unit.

Examples visible in pre-release footage include:

  • Barbarian effects that build damage during a looting session;
  • Paladin effects that can improve attack/movement behavior for other heroes;
  • Shaman marks that make targets easier to burst;
  • ranged heroes benefiting from party-wide or role-targeted buffs;
  • Pyromancer effects that scale with dense groups rather than one target.

Blessings

The Blessing system was expanded for the full game and is intended to open new party combinations. Demo v0.8.0 added Wizard alongside three new Blessings, while the release-plan post describes the launch build as having the complete Blessing system.

Because Blessing values are especially patch-sensitive, the launch version of this page does not publish a fake tier list before the live build is available to verify every option.

Hero upgrades and respec

The developer confirmed during playtest feedback that the full game would include a mechanic for resetting all upgrades on a hero. The method was deliberately kept secret at the time. If you are experimenting on launch day, that means hero investment should not be treated as permanently irreversible—but the exact reset cost or unlock should be checked in the live build before spending around it.

Common mistakes

Judging a support hero only by personal DPS. Shaman and Paladin-style effects can create value elsewhere in the party.

Sending a core combat hero on an Expedition. Expedition assignment removes that hero from the active party.

Ignoring party slots. Unlocking another slot can outperform a small stat node because it adds an entire new source of damage and synergy.

Copying a demo tier list. Hero movement speed, attack speed, Skill Tree balance and Blessings were all adjusted during the demo cycle.

Sources

Hero identities and demo roles come from the Steam Community hub, including the Steam Next Fest update and v0.8.0 Wizard update. Full-game system intent comes from the developer’s Playtest Review reply. Pyromancer and Paladin behavior was cross-checked against the supplied full-game transcripts, including MF_X8CNWz8g and xosHKYlRY_k.