Turn every short run into more loot.
Fast answers for the decisions that matter: what to buy first, when to push a dungeon, which drops to keep, how to build your party, and what is actually worth farming.

- 1Coin value
- 2XP growth
- 3Spawn density
- 4Item drops
- 5Party slot
- 6Forge weapon
What are you stuck on?
Skip the generic wiki wall. Each hub starts from a player decision and links to the next step in the progression chain.

I don't know what to buy next
Diagnose economy, damage, spawn density, XP or progression bottlenecks.

My heroes feel weak
Understand roles, Blessings, party slots and why synergy matters more later.

Should I push the next room?
Use clear speed, coin mix, enemy drops and room bonuses to decide.

What drops should I keep?
Avoid selling a recipe material and turning a quick cash fix into a forge wall.
The opening in seven decisions
This is a priority route, not a brittle list of pre-release costs. Spend differently when the bottleneck changes.
Use the room itself as feedback.
Built around player decisions
One canonical page per real intent. Short questions merge into stronger hubs instead of becoming thin URLs.
Beginner Guide
Economy → XP → spawns → items → party → new rooms.
BuildBest Upgrades
Buy for the bottleneck you actually have, not the flashiest node.
BuildSkill Tree
Read the tree by function: progression, party, combat and general growth.
PartyHeroes & Blessings
Roles for the six launch heroes and how to assemble synergy.
GearWeapons
Forge timing, materials, attack styles and weapon progression.
ProgressionDungeons
Room bonuses, currency mixes, enemy drops and push timing.
EconomyCurrencies & Farming
Farm the coin tier your next purchase actually needs.
Idle layerExpeditions
Turn an off-party hero into targeted passive income.
CraftingBlacksmith
Protect recipe materials before selling your inventory.
CombatAbilities
Manual vs auto-cast and when area skills become efficient.
CompletionFinal Gate
Spoiler-controlled 100% requirements and ending notes.
ToolProgress Checklist
Local persistent checklist for launch progression and cleanup.
A checklist that remembers your run.
Track the parts that are easy to forget: first meaningful craft, off-party Expedition, room unlocks, all heroes, Skill Tree cleanup and the Final Gate. Progress stays in localStorage on your device.
- Filter by progression, economy, combat, party, crafting or Expeditions.
- No account and no server database.
- Built for repeat visits instead of one-and-done reading.
What is actually verified?
Exact numbers are only promoted when the source is current enough. Conflicts stay visible instead of being guessed away.
Current Steam store content list.
Repeated in long-form gameplay and tutorial text.
Store page says 160+ upgrades; the August 21 release-plan post says 180 skills. This site does not pick a winner until the live build can be counted.