Steam store date September 7, 2026, 10:00 UTC · 160+ upgrades on the store page, 180 skills in the release-plan post — not treated as the same count
Bones and Coins · independent guide

Turn every short run into more loot.

Fast answers for the decisions that matter: what to buy first, when to push a dungeon, which drops to keep, how to build your party, and what is actually worth farming.

8 rooms16 weapons6 heroes9 enemies160+ upgrades
Official Steam screenshot of Horde of The Dead King combat with dense skeletons and gold loot
Official Steam screenshotHorde of The Dead King — store capture, not a generated mockup.
Early-game order
  1. 1Coin value
  2. 2XP growth
  3. 3Spawn density
  4. 4Item drops
  5. 5Party slot
  6. 6Forge weapon
First-session answer: prioritize coin value and XP, then enough skeleton count/spawn support to keep the room busy. Add item drops before Blacksmith crafting, recruit a hero early, and do not rush the next room if tougher enemies will collapse your clear speed.
Fast route

The opening in seven decisions

This is a priority route, not a brittle list of pre-release costs. Spend differently when the bottleneck changes.

Progression route

Use the room itself as feedback.

1Coin valueMake every future session richer.
2XPOpen more useful nodes sooner.
3SpawnsStop running out of targets.
4Area / damageFix slow clears, not imagined ones.
5Item dropsStart feeding weapon crafting.
6First heroAdd passive damage and Guild growth.
7Next roomPush only when tougher enemies are affordable.
Decorative guild and expedition artwork, not an in-game screenshot
Signature tool

A checklist that remembers your run.

Track the parts that are easy to forget: first meaningful craft, off-party Expedition, room unlocks, all heroes, Skill Tree cleanup and the Final Gate. Progress stays in localStorage on your device.

  • Filter by progression, economy, combat, party, crafting or Expeditions.
  • No account and no server database.
  • Built for repeat visits instead of one-and-done reading.
Open the checklist →
Trust layer

What is actually verified?

Exact numbers are only promoted when the source is current enough. Conflicts stay visible instead of being guessed away.

Official current8 rooms · 16 weapons · 6 heroes · 9 enemies

Current Steam store content list.

Current gameplayExpeditions remove a hero from the active party

Repeated in long-form gameplay and tutorial text.

Conflict held160+ upgrades vs 180 skills

Store page says 160+ upgrades; the August 21 release-plan post says 180 skills. This site does not pick a winner until the live build can be counted.