Steam store date September 7, 2026, 10:00 UTC · 160+ upgrades on the store page, 180 skills in the release-plan post — not treated as the same count
Bones and Coins Guide

Bones and Coins Ending & Final Gate: What You Need

Quick answer: Full-build playthroughs show the Final Gate as the completion sequence after the late Skill Tree is finished. If the gate is not opening, check for unpurchased nodes first. The ending itself is short and does not erase the treasure/progress shown in the completion message.
Official Steam screenshot of Burned Catacombs combat; not the Final Gate UIOfficial Steam store screenshot

Spoiler warning: the requirement is shown immediately; story/completion-message details are kept lower on the page.

Final Gate requirement

In multiple pre-release full-build completions, the last major action is to finish the remaining Skill Tree upgrades and open the Final Gate. One recorded run earns a “Perfectionist”-style completion for purchasing the full tree immediately before the final sequence.

If the Final Gate looks ready but will not complete:

  1. scan the whole tree for any node that is not fully purchased;
  2. check late currency requirements, including high-tier gem/coin nodes;
  3. finish any progression node that unlocks the last gate state;
  4. then trigger the gate again.

The exact final costs are intentionally not copied here because they are launch-balance-sensitive.

Why this can be confusing

The tree is large enough that one unfinished node can be easy to miss. Full-game video creators explicitly scroll through the tree looking for a different outline color before entering the final sequence.

That makes a completion checklist more useful than a one-line “buy everything” answer—especially if the launch build shifts colors or UI wording.

What happens after the gate

Show ending details

The pre-release completion sequence moves into a short final area/credit-style wrap-up. One full run displays totals such as sessions played and loot collected, followed by a message that every room is unlocked, every dungeon conquered, and the treasure remains yours. The save is presented as completed rather than wiped.

Common mistakes

Assuming the last dungeon alone is the finish condition. The full Skill Tree completion is part of the observed end sequence.

Using demo completion as evidence for the final game. Demo caps and launch completion are different.

Publishing exact end costs from one early-access video. Costs are the first thing a launch patch can invalidate.

Sources

The Final Gate sequence is visible in the supplied full-game transcripts, including xosHKYlRY_k, MF_X8CNWz8g and long completion footage in the research set. This page will be re-verified against the public live build after unlock.